About GameForKidz
GameForKidz started at a kitchen table in Toronto. A dad wanted something for his five-year-old to play that he didn't have to sit and police: no ads popping up mid-game, no chat with strangers, no "buy more coins" button, and ideally something his child would learn a little from. He couldn't find much that ticked all four boxes, so he started building the games himself. Other parents asked for the link, and it grew from there.
Today there are 97 games for children aged 3 to 12, plus a Learning Center of free printable worksheets, flashcards and colouring pages.
Who makes the games
Every game on the site is built in-house. We don't embed games from other portals or ad networks, so there is no surprise content, no outbound links inside a game and no third-party code running while your child plays. Each game is a small, self-contained page that loads instantly and works on a phone, tablet or computer.
Why there is no sign-up
A child shouldn't need an email address to play a matching game. There are no accounts, no profiles and no chat anywhere on the site, so there is no personal information to collect in the first place. Stars and badges earned on the site are kept in your own browser and never sent to us. The website shows no advertising and runs no tracking scripts, so nothing on the page is collecting data about your child. The details are in our privacy policy and the safety page for parents.
How a game makes it onto the site
A game only goes live when it passes the same checks:
- It fits one age band. Each game is made for ages 3–5, 6–8 or 9–12, and the difficulty is tuned for that band rather than averaged across all of them. A three-year-old gets big targets, no reading and no way to lose; a ten-year-old gets a real opponent.
- A child can play it on the first try. "It works" isn't the bar; "a child enjoys it" is. If the first tap confuses a child, the game goes back for another round.
- Every tap gets a response. Pieces slide instead of jumping, wrong moves give a gentle nudge, and wins are celebrated. Silence reads as "broken" to a small child.
- It runs well on an ordinary phone, with touch targets big enough for small fingers and a pause button that is always reachable.
- It teaches something, even a little. Counting, letter sounds, memory, planning ahead, or simply careful looking. Each game page lists what it practises.
The app
The same games are also available as an app for iPhone and iPad that works offline, with no ads and with parental controls such as a daily time limit. The website stays free either way.
Get in touch
Ideas for a game, a bug report, or something that doesn't belong on a kids' site? We read every message: see the contact page.