Dice Race
Race1 / 12
Won0

How to play

  • Roll a 6 to bring a pawn out of its nest onto the track. A 6 also gives you another roll.
  • Hop the exact number on the dice, clockwise round the cross.
  • Land on a single rival to send it back to its nest. Star squares and start squares are safe.
  • Two pawns on one square make a block: nobody can land on it.
  • Get home: turn into your coloured lane and reach the middle. Be first to bring the pawns home to win.
  • No pawn out yet? You get three tries to roll a 6. On the ladder, new house rules join in as you climb.
  • Little Race is simpler: no 6 needed, no sending anyone back, just race!

Family game

You won!

So close!

Restart this race?

Everyone goes back to their nests.